Thursday, 7 March 2013

Learning maya to mudbox work flow update




Problems and Solution 

It became slightly difficult to catch up with the Maya to mud box work flow . But doing some research and asking questions to my professor helped me out through the journey . First I was even finding out difficult to understand why UV unwrap and why UV map but Some tutorials on you tube sorted the answers for these questions .The tutorial was from this link below




This tutorial made it so easy to understand the workflow which was related to the UV Unwrap and mapping the checkers on the object .

I also went thought several other tutorials

http://www.youtube.com/watch?v=XDOKfvojB2w

which gave detailed description about how displacement map and normal map is to be done . So this Tutorials was the starting point to move  the mesh from Maya to mud box . It also sorted my confusions out with UV unwrap and mapping checkers . It made me understood the step by step workflow from Maya to mud box .

Finally I am ready to jump to the step two now   :)



Wednesday, 6 March 2013

quick renders of base mesh - Before mudbox

So here I have finished the complete base mesh of  MR Skully -The anthro Croc . He is now ready to  Uv unwrap and take it to mudbox . I am so far happy with the maximum details I have done in maya with ll the crease on cloth , eye lid bump , then comes the spikes on the back and tail , the chain , skull modelling . These are some points which made the character look more appealing , I guess so!

Below are the quick renders of the base mesh ... (note : these are not the final renders  . IT is used just for the update basis .and still not complete . skin texture will be done in mudbox shortly )