Wednesday, 30 January 2013

Sketching - Designing character And Ideas


INSPIRATION AND IDEAS

I was always inspired by the weird  looking creatures and  liked to all-ways collect some pictures from google some of them are below :
 
Everything like this really always Inspired me. Perhaps, For this major project As I decided to choose modelling as a subject then I thought this is a correct time to put my ideas on paper . 
I noticed These creatures are weird looking like evil .And big sharp teeth , long nails , and sharp look gives more appealing appearance to these creatures .So I want to do something similar to this  .

Then I thought about humanoid Animal - i.e. also called  Anthropomorphism - which means Attribution of human motivation, characteristics, or behavior to inanimate objects, animals, or natural phenomena.
Later when I was  doing research on what kind of creature I want to do .I came across a article which says 
Near the Safaniya beach in the eastern province. investigation resulted that there are more than 3500 for this kind of human-animal in the tanajib area. It is 25 years since last time it was seen in the tanajib area a creature with half crocodile and half human was found .
Reported story in 1920



Below is the picture of the creature mentioned in the article :

And this particular part Interested me ......................

"So, I decided to do a Anthro-crocodile "
Then I started looking for the past work for more inspiration and reference

I also got to know about a movie Creatures terror has teeth  2011 which has crocodile character



which inspired me to go for character like muscular with a  tail like croc .
The another very intresting Inspiration  was character Renekhton from Riot games League of  Legends

The one Thing I would like to change in this character is  reduce the clothes  as this character is a crocodile The very impressive part is the skin texture and I would like to add as a major point or can say a attraction point within the my created  character . So I would keep the character open body with very less clothes and less accessories and targeting more on the skin texture.I think skin texture of a crocodile  is wha tit  makes one look at crocodile and say Wow . Therefore the Wow factor of character modelling in this project lies in the texture of the skin .

Therefore Taking all these points in mind I started sketching a character I also used Posemaniac.com site to undestand  the muscular forms to sketch a new Anthro croc  character

Below is the first design  I made(quick snap shot)





Below is the second design I made (quick snap shot)









Further I am Thinking to use second design for this project

Reason One : Its different from all the existing work in its body type as a Anthro croc
Reason two: I like the way I have presented It
Reason three: I took audience pole and majority  select drawing two .

Further I am slso going to add colour in the choose sketch and also clean it up and do more decent sketches on this .

I hope you like my idea . and I am looking forward to go through the pass 1 where my professor will approve the design and I start modelling the character  from 2nd feb 2012 according to the schedule .Untill then I will be doing some more sketches with similar design no 2 !

Thank you ..

Wish me luck !




Monday, 21 January 2013

Major project schedule update

Hello Everyone ,

Here I am with my brand new schedule for major project and as I have mentioned in my earlier post This is going to be my last project of university time .
I have planned my schedule very appropriately keeping in mind all the milestones , turn in submission dates .
Below is jpeg of the production schedule :


Thank u 

coming soon .. research and character concept work ! 


Thursday, 17 January 2013

major Project Initial proposal _ last project of university

Hello there ,

Here I start blogging about about my next major project in which i have choose Modelling . I am planning to create a chaacter where i can do the detailing of the character using  zbrush which will be a new software to learn but very important to get the exposure of this software because of industry demands .

below is the initial proposal for the major project brief - Modelling !





ANIM 3004
Major Project


Name: Neha Sadre
Project name/title: Character Modelling
created Date: 14/1/2013






.

Section 1:  rationale


I Want to basically do a character modelling for this  major project to show my main skill in my show reel as i am willing to progress as  character modelling Artist
in the industry . Therefore , developing this project will help me understand the additional software's( mud box) which is a plus point in the industry back ground so that  I can implement the same in my professional career and also will benefit my major project .

Why I choose  character modelling?

Coming to year 3 , modelling is a section what interests me and so I see myself working as a perfect modelling artist . Basically, researching on different characters  its style and genre has become my passion and i really enjoy doing that .Perhaps , I believe I should indulge myself in the section where I enjoy the most and so I want to do character modelling for major project.


Inspired site : http://www.kip3d.net/











Section 2:  aims


Aim: To create a character and build  a detailed skin  textured character, make the turntable and  do bit of  animation on the turntable to describe the character's characteristic more precisely which will also demonstrate key character animation principles
















Section 3:  objectives


Objective: To Look at detailed  textured characters ,  make exaggerated expressions  on this character which will make the character more appealing .














Section 4:  technical requirements


The following are some of the technical requirements I might need in order to accomplish the project: Primary requirement : Maya, Mud box, Photoshop
Secondary Requirements: sound lab ,  Adobe after effects .
















Section 5:  resources

 resources that I might need: Walk type of big trolls  and movements of trolls may be like gorilla .From movie king kong

















Section 6:  deliverables


Length and format - hd720, length - 10 seconds turntable with little animation

Character design sheets , sketches and all other related documents











Delivery format - DVD/vimeo link











Documentation -. sketches, turntable, design sheets, audio sound , research report, character poses .













Graphic deliveries - mood boards, concept work, character model sheets, background designs .












Other supporting materials -  research, 3d models , ‘style file’











final animation

finally did the final audition animation of my character ton

view the below link .

https://vimeo.com/57163513

please comment your views


Monday, 10 December 2012

wip - blocking of tony walker with skateboard trick 1

Hello every one ,

I am glad that i am doing preety well with animation bit . I think that by now  I can also try my hands as an animator when times comes to enter industry . Its not that difficult the way i thought about it in year 1 and 2 . Its Preety easy the only thing you have to make sure the concept and what to key where and how .. preety obvious and very staright forward procedure .. Some tutorials really confuse the beginners but as time goes its really easy and fun doing it .

Further as a result I am heading over to the 1st part almost there with blocking bit ...in spline mode ..

here is the camera and perspective view play blast of my wip blocking

http://www.youtube.com/watch?v=aMPlgKOW9uQ&feature=youtu.be


 http://www.youtube.com/watch?v=7fHZTBMGViw&feature=youtu.be

I hope that this is going in a right direction! .. I have 3 more days and my goal  is to cover the major parts of blocking by 14th.  so that I attach all the bits of blocking and its ready atleast that much that ricky my clients gets the over view or the idea of how the final bit is going to look. This is what so far i have done with tony walker .. get ready to see him finished and rendered and editted soon ...#


Thanks XXX

love

 neha

Thursday, 6 December 2012

latest update of tony walker

Hello people ,
Since my last update I have moved to blocking animation . But Until I reach the blocking part .. I  faced hell lot of problems in it . Like 1. When i was using maya 2011 the renders just dont work . I still dont know why . It always gave me an error in task manager when ever I tried doing mental ray It says @ Not responding and the frustrating part is it just does this only with the file  on which i am working on  .I tried all my best by  cleaning up mesh , delete history , optimize and many more . But nothing worked out well  and then i finlly thought to try doing it in maya 2013 and it just worked fine but I Almost wasted lot of time here . But the good think was I was ready with my  character to animate . But like said  i switched to maya 2013 my paint weights , blendshapes  and some parts of rig were disturbed and destroyed and deformed and dead .. Gosh it was all here and there .
Tried All my best and just didnt loose the hope 

I did paint weights , and blocking for almost  2 times everything all over again but the issue kept recurring . So I took help from one of my friend and he sorted the paint weights   issue for me Finally!!!!! . and for the third time I finally blocked my character  with the skate board . Some issues are just left unknown but for now it has resolved .. I am definitely going to  sit with my tutor or research on what the problems was and will try to figure it out once the project is finished .


https://www.facebook.com/video/video.php?v=456524247739372&notif_t=video_processed




After all the pain of doing things again and again .. I have done 3 seconds blocking of my character  on skateboard .. This is an inbetween blocking  sequence of the animation part 1 



Thanks a lot to  all who helped me to reach here with this project ..

Looking forward to finish 70 % of blocking  part by 14th december  and final edit part by 11th jan 

Thanks for reading 

Remember me in your prayers !

Sunday, 18 November 2012

My favorite Moment with my character Tony walker ...- Drawing should not let you pull down-

Hello friends , family and all my blog followers ,

I thought I really want to share this moment with you .Today I am almost there with my successful satisfying character .I made a poster which almost satisfies my need .. I spend my lot of time in it . Only because I want that piece of work to be perfect ... I really Like what I did . And the moment I kinda saw the character poster in full screen I just gave a thought. yes! I can be an animator, I can be a modeler, I can be in this industry and I can actually try for disney . All this work isnt that great to fulfil disney needs . But for the project for RJDM I am serving proper needs for this   .. In my 1st year I really thought that I m not made for this becoz I wasnt good in drawing I am still not that good .. But Practice make man perfect and I am getting there slowly . I want to try some more posters for this character with diffrents style and deside one finally but this is what I did for now and I really liked it ! Well when I put on my uni page . Where My other course mates told me some errors and corrections to do .. Possibly I am Going to do that soon ..

Here is what I have done so far justice with Tony walker ! This was really emotional for me :