Saturday, 23 February 2013

base mesh ready for step 2 - Mudbox!

I finally managed to finish the base mesh of the the anthro croc . And it is ready to take into mudbox.  I finally modelled hand for the character and attached it .I am very much happy for the hands base mesh

Below  are the details of the steps - Making of hands





And then finally attached the same to the body, below are the quick renders of the final Base mesh - in smooth view 

Final base mesh 









Wednesday, 20 February 2013

Anthro croc - WIP _ Modelling In maya

hey ,

I am back with some more Wip of building /modelling process in maya , I have so far modeled almost  whole body except it's hands , teeth and tongue .

Further I used some reference images from Google;  which helped me to sort  out, how to merge the vertices for the head of this character and I also used another reference below to model the dragon like feet and hands of this character .





Further below are the Snap shot of the modeled character 










I am looking forward to quickly finish up the base mesh and get into mudbox for the main detailing . 
Stay connected !

Thank you ! 



Sunday, 17 February 2013

Wip - Anthro croc- coloured

Hey ,

So far I have colored the Anthro croc . I used photoshop to do the painting . Here I have done the base color mehndi(heena )  green colour first and then used brush tool to make the scales . Then used FX option in which I used Bevel and emboss drop shadow , colour burn and other option to get the desired effect on the scales to show the maximum details . This technique was really helpful and different then the  usual just painting with brushes .Below is the black and white sketched and the colored image of the character



Sorry for the late update 
But , I have also done the base mesh of the character  using Autodesk maya 

Below is the WIP 

here is the  base mesh of the character 

I used basic cylinder- block modelling method for the complete body and tail .

And for the head base mesh I  used patch method which was tricky to figure out  the starting point  but finally managed to do it by self learning various tutorials .Below is the basic process I went through to build the basic head mesh 


Reference  for modelling base head mesh :



I used the above  reference image to create  the base mesh of the  head . This was one of the difficult part to figure out the starting point and which method to use as I have never modelled an animal head before  , I always find block method to be bit tricky and patch method goes easy for head modelling . So I wanted to use patch method  for this as I have used the same for the human heads too  . I went online to see reference tutorial for crocodile head modelling . But , I could only find block modelling method which was not even easy to grasp . So I further used all the basic techniques and  found my way through patch modelling method .
Procedure : Starting point

I started modelling from the side view as this view looked appropriate to start with , I used a plane polygon and draged it over the side face of the sketch ,Like shown  below  In fig 1 :




Step 2 : Then divided the plane  from the side view and also from the front view by using Edge loop tool  and shaping it according see fig 2 and 3



Then switch to front view  and extruded till other edge and shaping the vertices accordingly  (only half side modelling and then mirroring ) 


Delete the left side faces of the cube created and neck opening faces  like shown in below figures



Final result :


Delete the left side faces of the cube created and neck opening faces  like shown in below figures





That is it ! I have done this so , I feel sorry that due to my ill health I am unable to show much work this week but I am trying all my best to speed up and cover the the week which has left back . But I am very much much happy with the quality of work coming up . There are some errors In the mesh , Like the vertices looked pinched at some area and some edges do not smooth . I will be looking into these problems once I am completely finish with the basemesh . To finish the base mesh all I have to do is one hand , teeth , tongue and eye socket and merging and mirroring. This expected to be finish by the  evening tommorow . Once I finish the base mesh , I would be exporting it to the mudbox to do the detailing bit and simultaneously will be doing the clay modelling for entire this week .

Now I can see this project speeding up , hoping for the best .

Thank you, stay tuned .. More updates on the way !  












Tuesday, 5 February 2013

progression

So Far I have finalized the character for my Anthropomorphic Character for and I have done the final design and sketched it with all its detailed texture . Now I Have another 5 days where I have to ad colour to the character and  start modelling it . I am really excited to do this character as I am really happy with the kind of  design I  have created .

Another Thing I  am using Again creative character design book by tillman .This book was really helpful

I m looking on more books for more references , ideas and inspiration for this project

Soon will be uploading some more images which wil include colour , and some poses .

Thank you

Neha ..... Cheers!